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A review by patchworkbunny
Slay by Brittney Morris
3.0
To be fair, I thought this was going to be near-future, but it’s actually contemporary and that meant my brain refused to excuse some things. I couldn’t get past the fact that a teenager built an open-world, highly customisable, VR game with half a million users, in her spare time and no one has noticed.
It does raise some great discussion points about safe spaces and black identity though. I found the controlling relationship difficult to read about and the in-game action didn't really hold my attention, even though I liked the idea of the game.
It does raise some great discussion points about safe spaces and black identity though. I found the controlling relationship difficult to read about and the in-game action didn't really hold my attention, even though I liked the idea of the game.