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A review by tiggum
Slaughter Mountain Run by Joe Dever
2.0
I found this one pretty underwhelming. It was mostly fine, but not at all memorable. The main things I remember about it are not killing Mad Dog Michigan when you have the chance and the few items I picked up but never found a use for. Maybe some of them are useful on other paths, but on the path I took I think only standard items ever came up as useful. I'm also already getting quite used to certain tricks this series uses to keep the player on track, like giving you a CB Radio (or certain other items) whenever you need one (if you don't have one already) so you don't really get a choice about carrying one or not.