Scan barcode
A review by doomkittiekhan
Fable by Adrienne Young
4.0
When Fable's father left her stranded on an island to make her own way, he left her with five simple rules to guide her -
1) Keep your knife where you can reach it.
2) Never, ever owe anyone anything.
3) Nothing is free.
4) Always construct a lie from a truth.
5) Never, under any circumstances, reveal what or who matters to you.
These rules should not be broken. They are the only way she is going to survive alone amongst thieves and cutthroats. But Fable must learn to make her own way and sometimes rules have to be broken.
From the opening pages, we learn that for the last four years Fable has carved out a living on a remote island scavenging enough coin and harvesting semi-precious stones buried in the surrounding reef to buy her way off of the hellscape that is the island of Jeval. She is scrappy and determined to make her way back to her father, bartering and trading anything she has, but one misstep and she'll have a blade in her back.
I truly don't want to say much more about the plot of 'Fable' because Adrienne Young has done an incredible job world-building and establishing the characters. To mention these aspects briefly would be a disservice and to go into more detail might produce spoilers. I will say that this book was so much better than I anticipated. Young didn't just give us a revamped swords and sails YA story, she gave us an entire world to explore alongside the characters.
'Fable' is a rich story with fully-realized characters, believable scenarios, realistic motives, and crystal clear descriptions that made me feel like I was in an RPG or playing a video game. And the mythos! The hints of magic that exist within the book are extraordinary. Not too much as to detract from the swashbuckling adventure-based storyline, but just enough to make you want more. My only complaint is that some of the dialogue is a bit redundant when the characters begin discussing motives and the finer aspects of the character-driven plot, and I am still not sure how much I'm willing to believe in the underlying "goodness" or "lawfulness" of the supposed villains in the story, but I suppose I will have to read [b:Namesake|53138025|Namesake (Fable, #2)|Adrienne Young|https://i.gr-assets.com/images/S/compressed.photo.goodreads.com/books/1590354154l/53138025._SY75_.jpg|68428327] and find out.
All together, this was a truly fun and exciting book and I recommend it. So, what are you waiting for? Put on some ship/ocean ASMR, or the Pirates to the Caribbean soundtrack, pour a little rye whiskey, and dive in.
1) Keep your knife where you can reach it.
2) Never, ever owe anyone anything.
3) Nothing is free.
4) Always construct a lie from a truth.
5) Never, under any circumstances, reveal what or who matters to you.
These rules should not be broken. They are the only way she is going to survive alone amongst thieves and cutthroats. But Fable must learn to make her own way and sometimes rules have to be broken.
From the opening pages, we learn that for the last four years Fable has carved out a living on a remote island scavenging enough coin and harvesting semi-precious stones buried in the surrounding reef to buy her way off of the hellscape that is the island of Jeval. She is scrappy and determined to make her way back to her father, bartering and trading anything she has, but one misstep and she'll have a blade in her back.
I truly don't want to say much more about the plot of 'Fable' because Adrienne Young has done an incredible job world-building and establishing the characters. To mention these aspects briefly would be a disservice and to go into more detail might produce spoilers. I will say that this book was so much better than I anticipated. Young didn't just give us a revamped swords and sails YA story, she gave us an entire world to explore alongside the characters.
'Fable' is a rich story with fully-realized characters, believable scenarios, realistic motives, and crystal clear descriptions that made me feel like I was in an RPG or playing a video game. And the mythos! The hints of magic that exist within the book are extraordinary. Not too much as to detract from the swashbuckling adventure-based storyline, but just enough to make you want more. My only complaint is that some of the dialogue is a bit redundant when the characters begin discussing motives and the finer aspects of the character-driven plot, and I am still not sure how much I'm willing to believe in the underlying "goodness" or "lawfulness" of the supposed villains in the story, but I suppose I will have to read [b:Namesake|53138025|Namesake (Fable, #2)|Adrienne Young|https://i.gr-assets.com/images/S/compressed.photo.goodreads.com/books/1590354154l/53138025._SY75_.jpg|68428327] and find out.
All together, this was a truly fun and exciting book and I recommend it. So, what are you waiting for? Put on some ship/ocean ASMR, or the Pirates to the Caribbean soundtrack, pour a little rye whiskey, and dive in.