Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games by Sean Q. Hendricks, J. Patrick Williams, W. Keith Winkler, Michelle Nephew

Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games

Sean Q. Hendricks, J. Patrick Williams, W. Keith Winkler, Michelle Nephew

224 pages first pub 2006 (editions)

nonfiction essays adventurous challenging medium-paced
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Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the...

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