Physics for Game Developers by David M. Bourg

Physics for Game Developers

David M. Bourg

344 pages first pub 2001 (editions)

nonfiction reference informative slow-paced
Powered by AI (Beta)
Loading...

Description

Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to crea...

Read more

Community Reviews

Loading...

Content Warnings

Loading...