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Michael McKinley
288 pages • first pub 2010 (editions)
ISBN/UID: 9780470524039
Format: Paperback
Language: English
Publisher: Sybex
Publication date: 01 March 2010
Description
Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game a...
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—
Michael McKinley
288 pages • first pub 2010 (editions)
ISBN/UID: 9780470524039
Format: Paperback
Language: English
Publisher: Sybex
Publication date: 01 March 2010
Description
Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game a...