3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic. the Morgan Kaufmann Series in Interactive 3D Technology. (Revised) by David Eberly

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic. the Morgan Kaufmann Series in Interactive 3D Technology. (Revised)

David Eberly

736 pages first pub 2005 (editions)

informative medium-paced
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Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradi...

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