Role-Playing Games of Japan: Transcultural Dynamics and Orderings by Björn-Ole Kamm

Role-Playing Games of Japan: Transcultural Dynamics and Orderings

Björn-Ole Kamm

300 pages missing pub info (editions)

nonfiction childrens sociology medium-paced
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Description

This book engages non-digital role-playing games--such as table-top RPGs and live-action role-plays--in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom wo...

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