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Chris Crawford on Interactive Storytelling by Chris Crawford

Chris Crawford on Interactive Storytelling

Chris Crawford

366 pages first pub 2004 (editions)

nonfiction design video games informative reflective slow-paced
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Description

As a game designer or media storyteller, you know that the story is everything. However, figuring out how to tell it interactively - can be challenging. This work provides examples of contemporary games that rely on different technologies - and le...

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