I found the chapter on "The Witcher 3" the most interesting, even though I have never played the game:

"Marcin Iwinnski grew up under the specter of Stalinism, which made it tough to play a lot of computer games. With light blue eyes and a face that seemed to be in a constant state of stubble, Iwinski was one of many teenagers in Warsaw, Poland, who wished he could just play the same games as everyone else in the world. Until 1989, Poland was a Communist country...".

"Teixeira, a Portugal native who was primarilly responsible for visual effects like weather and blood splatter ('I had a very questionable browser history')".
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As someone who plays video games (not as much as they used to), I really do appreciate this book. What I like about it is how it shows how much time, effort, blood, sweat, and tears is put into a video game. Doesn't matter what genre or what company, it's a long and daunting process. It shows how important team work is. It shows the passion the gaming developers have and it just makes me so grateful that these people exist. 

I really did enjoy reading this book. It got kinda meh in the middle yet I was always wondering what would happen to these people and the video games they were making. Video games have played a big role in my life, maybe more so when I was but still, it's everything. It's great. 
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Absolute keeper for a nerd like me, who loves gaming and internal development stories. Really great first title!

I've been wanting to read this for foreverrrr. Sadly, it's a bit disappointing.

The writing reads like an internet article (no surprise tbh after knowing the author’s job), the games being told in the book are not all interesting and in hindsight some are already irrelevant today, the storylines are a bit similar from one another, and it's just too plain.

Furthermore, the author also seems to supports crunch culture? He writes a lot justification of the phenomenon in the games industry.

I also expected more behind the scene stories would be told but all of them are still pretty normative and things you would know from interviews.

It's not a bad read if you like games, especially if you know all the games in the book. But, I only know several and for the games I haven't heard it wasn't interesting at all.
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This books gives you an incredible inside look on the creation of 10 games, from indies such as Stardew Valley to AAA hits like Uncharted 4, and even one unfinished project, Star Wars 1313. You never hear about behind the scenes in game development, but this book opens the door and gives you the full view for every game, and each game development has its own unique hurdles and circumstances making each one vastly different than the last. After reading this book you will never call game developers lazy. I highly recommend this book to anyone who loves games, and especially anyone interested in game development.