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jvan's review against another edition
4.0
Can't wait to get this to the table, after which I might change it to five stars? As it is, the rule explanations aren't as clear as I wish they were, because this game is so different from what I'm used to. But it seems like I understand it, kind of, and if I do, it should be great. Just need to figure out through experience if the book is conveying things to me properly.
The innovation is that your character is built, as it were, of an assortment of runes, which you use to pick powers and skills from boards you fill up, selecting the ones you're interested in; and then those runes are also your actions, and also your health. It's bonkers, I think, but I can see how it should all work? There's plenty of Viking/Norse flavor, though some of it is a little skewed, and the book itself is so beautiful I feel like I pretty much paid for art and got a game for free.
The innovation is that your character is built, as it were, of an assortment of runes, which you use to pick powers and skills from boards you fill up, selecting the ones you're interested in; and then those runes are also your actions, and also your health. It's bonkers, I think, but I can see how it should all work? There's plenty of Viking/Norse flavor, though some of it is a little skewed, and the book itself is so beautiful I feel like I pretty much paid for art and got a game for free.
jvan's review against another edition
3.0
Expansion for the core rules of FotN:R, which adds a good bit but is also kind of clunky. The sections are laid out strangely, in that you begin with major characters and then eventually go on to the summaries of places that explain the context of the major characters; those should have been reversed, since there's no grounding otherwise. There are several situations like that, where one thing comes before another and it should be reversed. The content continues to be rich, however, and it's a lovely book, as expected.